The timing-based shooting mechanic is another element that does not quite fit this style of game. It feels bad to lose completely randomly like that.
The problem is some power-ups are much better than others, and the system can come off feeling unbalanced when your opponent gets the equivalent of the blue shell and makes a shot worth 12 points.
For example, you build up a meter by doing things like throwing alley-oops and blocking shots to get a random power-up, like in Mario Kart. “But in that same way, the more I got into Playgrounds, the more I noticed some things that felt unfair or difficult to read.